Mate in 3: pawn to f6 (e5·3)
c9-28360naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen a1, rook g8, bishop f7, pawn a2 c2 d2 f2 b4 e5 h7.
Black: king e7, queen c7, rook c8, knight d6, pawn b5 e6 f6 a7 d7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 2 points of material (24 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on e7.
It is White to move on move 23, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. exf6+ Kxf7 24. Rg7+ Ke8 25. h8=Q#
Why it works
- Best move. pawn to f6 is exactly what the engine plays (#2).
- Spot on — rook to g7 (#1).
- Precise: pawn to h8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kxf7, then Rg7+ and you stay on top.
Move by move
- 23. exf6+ — pawn to f6 (capture) with check
- Kxf7 — king to f7 (capture)
- 24. Rg7+ — rook to g7 with check
- Ke8 — king to e8
- 25. h8=Q# — pawn to h8 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #881.
SP-881 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 3 pawns with no defender at all: a2, g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 75.
The engine's main line opens with b4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #881Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-881
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