♚Open in the app

Mate in 3: rook to c7 (b7·2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, rook b7 g7, knight e6, pawn a2 h2 e3 f5.

Black: king e8, rook c7 f8, pawn a4 e5 d6 e7.

8 white and 7 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 3 points of material (17 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on e8.

It is White to move on move 33, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, c, g — natural highways for the rooks and queen. Half-open for White: d.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Rxc7 Rf7 34. Rg8+ Rf8 35. Rxf8#

Why it works

  • Great move! rook to c7 keeps the pressure (#2).
  • Spot on — rook to g8 (#1).
  • Precise: rook to f8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rf7, then Rg8+ and you win the rook.

Move by move

  • 33. Rxc7 — rook to c7 (capture)
  • Rf7 — rook to f7
  • 34. Rg8+ — rook to g8 with check
  • Rf8 — rook to f8
  • 35. Rxf8# — rook to f8 (capture) and it is checkmate

Types in this puzzle

Hook mate

Rook, knight and pawn form a hook the king cannot escape.

The hook mate is a three-piece construction: the rook mates, the knight guards the rook, and a pawn guards the knight. The rook strikes the king at close range along a line, the knight stands diagonally nearby stealing the escape squares, and the pawn anchors the chain. The pattern usually appears near the edge after a rook invasion. Build it link by link — first plant the knight under pawn protection, then crash in with the rook.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #618.

SP-618 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on a1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 245.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #618

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-618

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: