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Winning blow: knight to d6 (c4·11)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e3, rook c1 f1, knight c4, pawn a2 d2 e2 h2 b3 g3 f4.

Black: king g7, queen c8, rook f7 d8, knight d6 e6, pawn a5 d5 e5 c6 g6 h7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

Black are ahead by 2 points of material (29 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g7.

It is White to move on move 21, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Nxd6 Rxd6 22. Qxe5+ Kg8 23. Qxd6

Why it works

  • Great move! knight to d6 keeps the pressure (+5.3).
  • Well found: queen to e5 (+5.2).
  • Strong! queen to d6 is the sharp choice (+5.0).
  • You win a piece — the rook.
  • If instead Rxd6, then Qxe5+ and you stay on top.

Move by move

  • 21. Nxd6 — knight to d6 (capture)
  • Rxd6 — rook to d6 (capture)
  • 22. Qxe5+ — queen to e5 (capture) with check
  • Kg8 — king to g8
  • 23. Qxd6 — queen to d6 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #403.

SP-403 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on f1, the rooks on b1 and g1, the queen on c1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 739.

The engine's main line opens with g3.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #403

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-403

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