Mate in 2: pin on h6 (h3)
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The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Pin: a piece can't move without exposing something more valuable behind it.
Difficulty 1815 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen h3, rook f1 b7, bishop e1 e4, pawn a2 h2 d3 f5 g5.
Black: king h7, queen e8, rook c2 f8, bishop d4 c6, pawn e5 f6 h6 a7 g7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Material is level — 30 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on h1, the black king on h7.
It is White to move on move 25, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: e.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qxh6+ Kg8 26. Qxg7#
Why it works
- Great move! queen to h6 keeps the pressure (#1).
- Spot on — queen to g7 (#).
- The line ends in a forced mate in 2.
- If instead Kg8, then Qxg7# and it is mate.
Move by move
- 25. Qxh6+ — queen to h6 (capture) with check
- Kg8 — king to g8
- 26. Qxg7# — queen to g7 (capture) and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 013
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