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Mate in 2: knight to f6 (d7·4)

Shuffle Rating 1895Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1895 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

Position on the board

White: king c1, rook g7, knight d7, pawn a2 b2 e5 e6.

Black: king e8, rook h6 d8, pawn g2 c4 d5 g6.

7 white and 7 black pieces are on the board; the puzzle position arises after move 30.

Solution & explanation

Main line

30. Nf6+ Kf8 31. Rf7#

Why it works

  • Great move! knight to f6 keeps the pressure (#1).
  • Well found: rook to f7 (#).
  • The line ends in a forced mate in 2.
  • If instead Kf8, then Rf7# and it is mate.

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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