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Mate in 2: queen to f5 (c2·2)

Shuffle Rating 1891Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1891 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen c2, pawn f2 g4 d5.

Black: king g5, queen b4, pawn a6 d6 b7 h7.

5 white and 6 black pieces are on the board; the puzzle position arises after move 46.

The position in numbers

Black are ahead by 1 points of material (12 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g5.

It is White to move on move 46, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen. Half-open for White: a, b, h.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

46. Qf5+ Kh6 47. Qf6#

Why it works

  • Great move! queen to f5 keeps the pressure (#1).
  • Well found: queen to f6 (#).
  • The line ends in a forced mate in 2.
  • If instead Kh6, then Qf6# and it is mate.

Move by move

  • 46. Qf5+ — queen to f5 with check
  • Kh6 — king to h6
  • 47. Qf6# — queen to f6 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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