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Skewer: rook to g7 (d7)

Shuffle Rating 1392Theme: Deflection: force the defender to abandon its post.
White to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 1392 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, rook d7, bishop g8, pawn a2 g2 g3.

Black: king g5, rook c5, bishop e4, pawn f6 h6 a7.

6 white and 6 black pieces are on the board; the puzzle position arises after move 45.

The position in numbers

Material is level — 11 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h2, the black king on g5.

It is White to move on move 45, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d, e — natural highways for the rooks and queen. Half-open for White: f, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

45. Rg7+ Kf5 46. Bh7+ Ke6 47. Bxe4

Why it works

  • Great move! rook to g7 keeps the pressure (+4.9).
  • Well found: bishop to h7 (+4.9).
  • Strong! bishop to e4 is the sharp choice (+4.9).
  • You win a piece — the bishop.
  • If instead Kf5, then Bh7+ and you stay on top.

Move by move

  • 45. Rg7+ — rook to g7 with check
  • Kf5 — king to f5
  • 46. Bh7+ — bishop to h7 with check
  • Ke6 — king to e6
  • 47. Bxe4 — bishop to e4 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 010

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