Fork: rook to e8
li-02syQOpens in the app if installed, otherwise downloads the APK.
The tactical motive
Fork: one piece attacks two targets at once — they can't both be saved.
Difficulty 758 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f3, rook e1 e2, bishop c1, knight d2, pawn a2 f2 g2 b3 h3.
Black: king g8, queen d8, rook b8 e8, bishop f6, knight g5, pawn d5 a7 c7 f7 g7 h7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 22, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c, d.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Rxe8+ Qxe8 23. Rxe8+
Why it works
- Great move! rook to e8 keeps the pressure (+3.8).
- Well found: rook to e8 (+4.5).
- You win a piece — the queen.
- If instead Qxe8, then Rxe8+ and you win the queen.
Move by move
- 22. Rxe8+ — rook to e8 (capture) with check
- Qxe8 — queen to e8 (capture)
- 23. Rxe8+ — rook to e8 (capture) with check
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 001
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads