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Mate in 3: rook to c2

li-02tx7
Shuffle Rating 1746Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1746 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c3, rook d6, bishop b6, knight b3, pawn a2 b2 c2 f3 e4 g5.

Black: king b8, rook h2, bishop b7, knight b4, pawn b5 e5 a6 f7 g7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 1 points of material (17 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c3, the black king on b8.

It is Black to move on move 27, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for Black: c.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27... Rxc2+ 28. Kxb4 Rc4+ 29. Ka3 Ra4#

Why it works

  • Great move! rook to c2 keeps the pressure (#2).
  • Well found: rook to c4 (#1).
  • Strong! rook to a4 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kxb4, then Rc4+ and you stay on top.

Move by move

  • 27… Rxc2+ — rook to c2 (capture) with check
  • 28. Kxb4 — king to b4 (capture)
  • Rc4+ — rook to c4 with check
  • 29. Ka3 — king to a3
  • Ra4# — rook to a4 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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