Mate in 2: knight to e1
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The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1852 ShuffleRating — for advanced tacticians.
Black to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g5, bishop b6, knight f2, pawn g3 d4 f4 e5.
Black: king g7, bishop f1, knight c2, pawn d5 f5 e6 g6.
7 white and 7 black pieces are on the board; the puzzle position arises after move 55.
The position in numbers
Material is level — 10 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g5, the black king on g7.
It is Black to move on move 55, with 18 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, b, c, h — natural highways for the rooks and queen.
The Black king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
55... Ne1 56. g4 Nf3#
Why it works
- Great move! knight to e1 keeps the pressure (#1).
- Well found: knight to f3 (#).
- The line ends in a forced mate in 2.
- If instead g4, then Nf3# and it is mate.
Move by move
- 55… Ne1 — knight to e1
- 56. g4 — pawn to g4
- Nf3# — knight to f3 and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Minor-piece endgame
Bishops and knights duel — geometry decides.
A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 013
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