Mate in 2: king to g3 (f3)
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The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 2178 ShuffleRating — expert level — few solve it at first try.
Black to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook c2, knight f2.
Black: king f3, bishop e3, pawn g2 h3.
3 white and 4 black pieces are on the board; the puzzle position arises after move 62.
The position in numbers
White are ahead by 3 points of material (8 against 5; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f3.
It is Black to move on move 62, with 13 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 0 pawns, Black 2. Files fully open (no pawns of either colour): a, b, c, d, e, f — natural highways for the rooks and queen.
The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
62... Kg3 63. Rc8 h2#
Why it works
- Great move! king to g3 keeps the pressure (#1).
- Spot on — pawn to h2 (#).
- The line ends in a forced mate in 2.
- If instead Rc8, then h2# and it is mate.
Move by move
- 62… Kg3 — king to g3
- 63. Rc8 — rook to c8
- h2# — pawn to h2 and it is checkmate
Types in this puzzle
Pawn mate
The humblest soldier delivers the final blow.
The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 015
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