Winning blow: queen to e6 (e5·3)
c9-13241naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2150 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen e5, rook a1 f8, bishop c1, knight g1, pawn b2 c3 h3 a5 g6.
Black: king c6, rook a8, bishop h6, pawn b4 d4 a6 c7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 36.
The position in numbers
White are ahead by 18 points of material (30 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c6.
It is White to move on move 36, with 54 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
36. Qe6+ Kb5 37. Rf5+ c5 38. c4#
Why it works
- Best move. queen to e6 is exactly what the engine plays (#2).
- Spot on — rook to f5 (#1).
- Precise: pawn to c4 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kb5, then Rf5+ and you stay on top.
Move by move
- 36. Qe6+ — queen to e6 with check
- Kb5 — king to b5
- 37. Rf5+ — rook to f5 with check
- c5 — pawn to c5
- 38. c4# — pawn to c4 and it is checkmate
Types in this puzzle
Pawn mate
The humblest soldier delivers the final blow.
The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #901.
SP-901 · RampartScout — A wing-file king (b or g) and at least one corner knight: the rarest of the six families, just 72 positions.
The king starts on b1, the rooks on a1 and f1, the queen on e1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the RampartScout family; read right to left it becomes position 58.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #901Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-901
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