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Mate in 2: rook to h7 (h5)

Shuffle Rating 1269Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1269 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen e2, rook d1 h5, bishop c4, knight c3, pawn a2 b2 c2 f2 e4.

Black: king h8, queen g2, rook a8 f8, bishop c8, knight c6, pawn f4 e5 a6 d6 b7 g7 h7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 2 points of material (30 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on h8.

It is White to move on move 18, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, g, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Rxh7+ Kxh7 19. Qh5#

Why it works

  • Great move! rook to h7 keeps the pressure (#1).
  • Well found: queen to h5 (#).
  • The line ends in a forced mate in 2.
  • If instead Kxh7, then Qh5# and it is mate.

Move by move

  • 18. Rxh7+ — rook to h7 (capture) with check
  • Kxh7 — king to h7 (capture)
  • 19. Qh5# — queen to h5 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 009

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