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Fork: knight to f7 (h6)

Shuffle Rating 1396Theme: Fork: one piece attacks two targets at once — they can't both be saved.
White to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1396 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c2, rook f1, bishop b1, knight c3 h6, pawn f2 g2 h2 e3 d4.

Black: king h7, queen d6, rook a8 f8, bishop e7, knight f6, pawn a5 c6 e6 g6 f7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 2 points of material (28 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h7.

It is White to move on move 23, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: a, c.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Nxf7 Rxf7 24. Qxg6+ Kh8 25. Qxf7

Why it works

  • Great move! knight to f7 keeps the pressure (+4.4).
  • Well found: queen to g6 (+4.3).
  • Strong! queen to f7 is the sharp choice (+4.2).
  • You win a piece — the rook.
  • If instead Rxf7, then Qxg6+ and you stay on top.

Move by move

  • 23. Nxf7 — knight to f7 (capture)
  • Rxf7 — rook to f7 (capture)
  • 24. Qxg6+ — queen to g6 (capture) with check
  • Kh8 — king to h8
  • 25. Qxf7 — queen to f7 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 010

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