Mate in 1: pawn to h8
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The tactical motive
Mate in 1: find the move after which the enemy king has no escape.
Difficulty 1688 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g5, rook e7, knight f7, pawn h7.
Black: king g7, queen b1, rook b6.
4 white and 3 black pieces are on the board; the puzzle position arises after move 57.
The position in numbers
Black are ahead by 5 points of material (9 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g5, the black king on g7.
It is White to move on move 57, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 1 pawns, Black 0. Files fully open (no pawns of either colour): a, b, c, d, e, f, g — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
57. h8=Q#
Why it works
- Great move! pawn to h8 keeps the pressure (#).
- The line ends in a forced mate in 1.
Move by move
- 57. h8=Q# — pawn to h8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 1
Checkmate in a single move — find it.
Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 013
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