Mate in 2: rook to c1 (c8·2)
li-03bLWnaming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 844 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
Black to move — find the best continuation
How to recognize this tactic
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g5, rook e3, pawn a2 b2 f2 g2 f6.
Black: king e8, queen b8, rook c8, pawn b5 d5 a6 e6 f7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Material is level — 19 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on e8.
It is Black to move on move 30, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, h — natural highways for the rooks and queen. Half-open for Black: g.
The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30... Rc1+ 31. Re1 Rxe1#
Why it works
- Great move! rook to c1 keeps the pressure (#1).
- Well found: rook to e1 (#).
- The line ends in a forced mate in 2.
- If instead Re1, then Rxe1# and it is mate.
Move by move
- 30… Rc1+ — rook to c1 with check
- 31. Re1 — rook to e1
- Rxe1# — rook to e1 (capture) and it is checkmate
Types in this puzzle
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
X-ray
A long-range piece acts through an enemy piece on the same line.
An X-ray lets a long-range piece act through an enemy piece standing on the same line — its power shines straight through. The square behind looks safe or defended, and that illusion is exactly what the tactic exploits. Check your rooks, bishops and queens: is a key square or a target hiding behind an enemy piece on their line? When counting captures on a square, include the X-ray attackers — they join the fight the moment the line opens.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 004
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads