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Skewer: rook to h6 (f6)

Shuffle Rating 971Theme: Skewer: a valuable piece is forced to move, exposing the one behind it.
White to move — find the best continuation

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The tactical motive

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 971 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c7, rook f6, pawn a5.

Black: king h4, queen h1, pawn f2.

3 white and 3 black pieces are on the board; the puzzle position arises after move 63.

The position in numbers

Black are ahead by 4 points of material (6 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c7, the black king on h4.

It is White to move on move 63, with 20 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 1 pawns, Black 1. Files fully open (no pawns of either colour): b, c, d, e, g, h — natural highways for the rooks and queen. Half-open for White: f.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

63. Rh6+ Kg4 64. Rxh1

Why it works

  • Great move! rook to h6 keeps the pressure (+6.4).
  • Well found: rook to h1 (+6.0).
  • You win a piece — the queen.
  • If instead Kg4, then Rxh1 and you win the queen.

Move by move

  • 63. Rh6+ — rook to h6 with check
  • Kg4 — king to g4
  • 64. Rxh1 — rook to h1 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 006

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