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Mate in 3: fork on h2

li-04n54
Shuffle Rating 1141Theme: Fork: one piece attacks two targets at once — they can't both be saved.
Black to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1141 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen d3, rook c1 f1, knight e5, pawn a2 g2 h2 g3 b5.

Black: king e7, queen d8, rook a8 h8, bishop a7, pawn d5 a6 e6 b7 f7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Material is level — 27 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h1, the black king on e7.

It is Black to move on move 24, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for Black: g, h.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24... Rxh2+ 25. Kxh2 Qh8+ 26. Qh7 Qxh7#

Why it works

  • Great move! rook to h2 keeps the pressure (#2).
  • Well found: queen to h8 (#1).
  • Strong! queen to h7 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kxh2, then Qh8+ and you stay on top.

Move by move

  • 24… Rxh2+ — rook to h2 (capture) with check
  • 25. Kxh2 — king to h2 (capture)
  • Qh8+ — queen to h8 with check
  • 26. Qh7 — queen to h7
  • Qxh7# — queen to h7 (capture) and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007

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