Mate in 1: rook to d6
li-04sGROpens in the app if installed, otherwise downloads the APK.
The tactical motive
Mate in 1: find the move after which the enemy king has no escape.
Difficulty 1026 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook d1 h1, bishop f1, knight f3 f5, pawn a2 b2 f2 g2 h2 c4 e4.
Black: king e6, rook a8 h8, bishop f6 c8, knight c6, pawn e5 a6 g6 h6 b7 d7 f7.
13 white and 13 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Material is level — 26 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c1, the black king on e6.
It is White to move on move 15, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. Rd6#
Why it works
- Great move! rook to d6 keeps the pressure (#).
- The line ends in a forced mate in 1.
Move by move
- 15. Rd6# — rook to d6 and it is checkmate
Types in this puzzle
Hook mate
Rook, knight and pawn form a hook the king cannot escape.
The hook mate is a three-piece construction: the rook mates, the knight guards the rook, and a pawn guards the knight. The rook strikes the king at close range along a line, the knight stands diagonally nearby stealing the escape squares, and the pawn anchors the chain. The pattern usually appears near the edge after a rook invasion. Build it link by link — first plant the knight under pawn protection, then crash in with the rook.
Mate in 1
Checkmate in a single move — find it.
Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 006
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads