Back-rank mate in 3 on e8
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The tactical motive
Back rank: the king is trapped behind its own pawns — use that.
Deflection: force the defender to abandon its post.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1161 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
A back-rank mate strikes when the king is boxed in by its own pawns and the back rank is under-defended. Check whether a rook or queen can reach the first rank with check and whether the only defender can be deflected or overloaded.
Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook e1 f1, bishop c4, pawn a2 b2 c2 h2 d3 g3.
Black: king c8, rook d7 h8, bishop f8, knight c3, pawn f6 h6 a7 b7 c7 g7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
Black are ahead by 3 points of material (19 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 20, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Re8+ Rd8 21. Be6+ Kb8 22. Rxd8#
Why it works
- Great move! rook to e8 keeps the pressure (#2).
- Well found: bishop to e6 (#1).
- Strong! rook to d8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Rd8, then Be6+ and you stay on top.
Move by move
- 20. Re8+ — rook to e8 with check
- Rd8 — rook to d8
- 21. Be6+ — bishop to e6 with check
- Kb8 — king to b8
- 22. Rxd8# — rook to d8 (capture) and it is checkmate
Types in this puzzle
Back-rank mate
The king is locked behind its own pawns — a heavy piece strikes the last rank.
The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 007
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