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Skewer: bishop to h3

li-05LvB
Shuffle Rating 1928Theme: Skewer: a valuable piece is forced to move, exposing the one behind it.
White to move — find the best continuation

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The tactical motive

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 1928 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h5, rook e2, bishop g2, pawn f2 a3 g3 c4.

Black: king g8, queen f5, rook e6, bishop d4, pawn e4 g5 b6 a7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Material is level — 21 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is White to move on move 29, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for White: b, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Bh3 Qg6 30. Bxe6+

Why it works

  • Great move! bishop to h3 keeps the pressure (+5.4).
  • Well found: bishop to e6 (+5.5).
  • You win a piece — the rook.
  • If instead Qg6, then Bxe6+ and you win the rook.

Move by move

  • 29. Bh3 — bishop to h3
  • Qg6 — queen to g6
  • 30. Bxe6+ — bishop to e6 (capture) with check

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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