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Fork: bishop to g2

li-069X6
Shuffle Rating 1882Theme: Fork: one piece attacks two targets at once — they can't both be saved.
Black to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1882 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen d2, rook e1 h3, bishop f5, knight f4, pawn b2 c2 f2 g2 a3 d3.

Black: king h8, queen g5, rook a8 e8, bishop b7, pawn d4 b5 a6 g6 h7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 4 points of material (31 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h8.

It is Black to move on move 23, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for Black: c, f.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23... Bxg2+ 24. Nxg2 Qxd2

Why it works

  • Great move! bishop to g2 keeps the pressure (+3.6).
  • Well found: queen to d2 (+3.7).
  • You win a piece — the queen.
  • If instead Nxg2, then Qxd2 and you win the queen.

Move by move

  • 23… Bxg2+ — bishop to g2 (capture) with check
  • 24. Nxg2 — knight to g2 (capture)
  • Qxd2 — queen to d2 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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