Win the hanging queen on g4
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The tactical motive
Hanging piece: your opponent left a piece undefended — take it.
Difficulty 1886 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen f3, rook a1, knight e4, pawn a2 b2 c2 f2 g2 g3.
Black: king c8, queen h1, rook d1 e8, knight g4, pawn f6 a7 b7 c7 g7 h7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 5 points of material (23 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on c8.
It is White to move on move 22, with 18 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxg4+ Kb8 23. Rxd1
Why it works
- Great move! queen to g4 keeps the pressure (+3.5).
- Well found: rook to d1 (+3.7).
- You win a piece — the rook.
- If instead Kb8, then Rxd1 and you win the rook.
Move by move
- 22. Qxg4+ — queen to g4 (capture) with check
- Kb8 — king to b8
- 23. Rxd1 — rook to d1 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 014
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