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Rescue the bishop to b2

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Shuffle Rating 2054Theme: Save the piece: one of your pieces is attacked — find the best way to rescue it.
White to move — find the best continuation

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The tactical motive

Save the piece: one of your pieces is attacked — find the best way to rescue it.

Difficulty 2054 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen f4, rook f1 h1, bishop c3, pawn a2 h3 d4 g4 f6.

Black: king g8, queen a3, rook b2 e8, bishop f8, pawn c4 d5 g6 a7 f7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Black are ahead by 1 points of material (27 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on g8.

It is White to move on move 30, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: c.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bxb2 Qd3+ 31. Ka1 c3 32. Bc1

Why it works

  • Great move! bishop to b2 keeps the pressure (+2.1).
  • Well found: king to a1 (+2.5).
  • Strong! bishop to c1 is the sharp choice (+2.3).
  • You win a piece — the rook.
  • If instead Qd3+, then Ka1 and you win the rook.

Move by move

  • 30. Bxb2 — bishop to b2 (capture)
  • Qd3+ — queen to d3 with check
  • 31. Ka1 — king to a1
  • c3 — pawn to c3
  • 32. Bc1 — bishop to c1

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Save the piece

The attacked piece can be saved — with profit.

Saving the piece: one of your pieces is attacked, and the job is not to lose it for nothing. There are several tools: retreat with tempo, defend it, block the attack, or create a bigger counter-threat. Before retreating automatically, look for a retreat that attacks something — you save the piece and gain time in one move. The typical mistake is panicking onto the first available square, where the piece gets trapped again.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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