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Fork: rook to e4 (e1)

Shuffle Rating 1680Theme: Fork: one piece attacks two targets at once — they can't both be saved.
White to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1680 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen a5, rook e1 f1, knight b3, pawn a2 f2 g2 h2 c4 d4.

Black: king g8, queen d7, rook d8 e8, knight e4, pawn f4 c6 g6 a7 f7 h7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Material is level — 28 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is White to move on move 23, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Rxe4 Rxe4 24. Nc5 Qxd4 25. Nxe4

Why it works

  • Great move! rook to e4 keeps the pressure (+4.0).
  • Well found: knight to c5 (+4.0).
  • Strong! knight to e4 is the sharp choice (+3.9).
  • You reach a winning position (+3.9).
  • If instead Rxe4, then Nc5 and you stay on top.

Move by move

  • 23. Rxe4 — rook to e4 (capture)
  • Rxe4 — rook to e4 (capture)
  • 24. Nc5 — knight to c5
  • Qxd4 — queen to d4 (capture)
  • 25. Nxe4 — knight to e4 (capture)

Types in this puzzle

Knight fork

One knight move attacks two targets at once — the opponent can only save one.

A fork is one move that attacks two targets at once, and no piece forks better than the knight. Look through the knight's eyes: it jumps in an L and never moves along straight lines, which is exactly why its threats get missed. Both victims of a knight fork always stand on squares of one color, while the knight strikes from the opposite color. Hunt for the square from which the knight hits the king and a heavy piece at once.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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