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Mate in 2: pawn to h3 (h4)

Shuffle Rating 2089Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 2089 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen a6, rook b2 b4, bishop c1 e4, pawn a2 h2 d3 g3 b6.

Black: king b8, queen e1, rook e8 h8, knight g4, pawn h4 g5 c6 f6.

11 white and 9 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 4 points of material (30 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on b8.

It is Black to move on move 33, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for Black: a, b, d.

White hold the bishop pair, an edge in open lines. The Black king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33... h3+ 34. Kf3 Ne5#

Why it works

  • Great move! pawn to h3 keeps the pressure (#1).
  • Well found: knight to e5 (#).
  • The line ends in a forced mate in 2.
  • If instead Kf3, then Ne5# and it is mate.

Move by move

  • 33… h3+ — pawn to h3 with check
  • 34. Kf3 — king to f3
  • Ne5# — knight to e5 and it is checkmate

Types in this puzzle

Knight mate

The knight lands the killing blow from its unique angle.

In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 015

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