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Mate in 3: pin on g7

li-01B5q
Shuffle Rating 2086Theme: Double attack: one move creates two threats at once.
White to move — find the best continuation

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The tactical motive

Double attack: one move creates two threats at once.

Mate in 3: a forced sequence that ends in checkmate.

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 2086 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

A double attack threatens two things at once so the opponent cannot parry both. Look for a single move — often a queen or knight — that creates two separate threats, such as a check plus an attack on a loose piece.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen f6, rook g2, bishop f1 b2, knight d4, pawn a4 h5.

Black: king g8, queen e4, rook a8 f8, knight d5, pawn a6 g6 b7 c7 f7 h7.

8 white and 11 black pieces are on the board; the puzzle position arises after move 37.

The position in numbers

Black are ahead by 3 points of material (25 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on g8.

It is White to move on move 37, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: b, c, f, g.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

37. Qg7+ Kxg7 38. Nf5+ Kg8 39. Nh6#

Why it works

  • Great move! queen to g7 keeps the pressure (#2).
  • Well found: knight to f5 (#1).
  • Strong! knight to h6 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kxg7, then Nf5+ and you stay on top.

Move by move

  • 37. Qg7+ — queen to g7 with check
  • Kxg7 — king to g7 (capture)
  • 38. Nf5+ — knight to f5 with check
  • Kg8 — king to g8
  • 39. Nh6# — knight to h6 and it is checkmate

Types in this puzzle

Knight mate

The knight lands the killing blow from its unique angle.

In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 015

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