Win the hanging queen on h5
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The tactical motive
Hanging piece: your opponent left a piece undefended — take it.
Difficulty 1635 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e2, rook a1 f1, bishop c4, knight c3 e5, pawn a2 b2 c2 f2 h3 e4.
Black: king g8, queen d8, rook a8 f8, bishop h5 e7, knight e3, pawn d6 a7 b7 c7 f7 g7 h7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 15, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, g.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. Qxh5 Nxc4 16. Nxc4
Why it works
- Great move! queen to h5 keeps the pressure (+3.6).
- Well found: knight to c4 (+3.6).
- You win a piece — the bishop.
- If instead Nxc4, then Nxc4 and you win the bishop.
Move by move
- 15. Qxh5 — queen to h5 (capture)
- Nxc4 — knight to c4 (capture)
- 16. Nxc4 — knight to c4 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 013
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