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Trap the bishop on d6

li-01ctt
Shuffle Rating 1638Theme: Trapped piece: an enemy piece has no safe squares — catch it.
White to move — find the best continuation

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The tactical motive

Trapped piece: an enemy piece has no safe squares — catch it.

Difficulty 1638 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A trapped piece has no safe square. Spot an enemy piece that has wandered offside or been hemmed in, then play the move that takes away its last escape and wins it — often a quiet pawn push or a covering minor piece.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, bishop c2 f4, knight d2, pawn a2 b2 f2 g2 c3 h3 d4.

Black: king e7, bishop h5 d6, knight g6, pawn d5 h6 a7 b7 c7 f7 g7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Material is level — 16 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f1, the black king on e7.

It is White to move on move 24, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Bxd6+ Kxd6 25. g4 Nf4 26. gxh5

Why it works

  • Great move! bishop to d6 keeps the pressure (+4.2).
  • Well found: pawn to g4 (+4.3).
  • Strong! pawn to h5 is the sharp choice (+4.3).
  • You win a piece — the bishop.
  • If instead Kxd6, then g4 and you stay on top.

Move by move

  • 24. Bxd6+ — bishop to d6 (capture) with check
  • Kxd6 — king to d6 (capture)
  • 25. g4 — pawn to g4
  • Nf4 — knight to f4
  • 26. gxh5 — pawn to h5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Minor-piece endgame

Bishops and knights duel — geometry decides.

A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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