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Discovered attack: knight to h6 (f5)

Shuffle Rating 1443Theme: Discovered attack: one piece steps aside, unleashing another's attack.
White to move — find the best continuation

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The tactical motive

Discovered attack: one piece steps aside, unleashing another's attack.

Difficulty 1443 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen g4, rook f1, bishop c1, knight g1 f5, pawn b2 c2 h3 f4 g5.

Black: king g8, queen d7, rook f8, bishop b6, knight e4 e7, pawn b4 c4 d4 d5 f7 g7 h7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 2 points of material (28 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g8.

It is White to move on move 28, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): a, e — natural highways for the rooks and queen. Half-open for White: d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Nh6+ gxh6 29. Qxd7

Why it works

  • Great move! knight to h6 keeps the pressure (+3.8).
  • Well found: queen to d7 (+3.8).
  • You win a piece — the queen.
  • If instead gxh6, then Qxd7 and you win the queen.

Move by move

  • 28. Nh6+ — knight to h6 with check
  • gxh6 — pawn to h6 (capture)
  • 29. Qxd7 — queen to d7 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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