Discovered attack: knight to d6
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The tactical motive
Discovered attack: one piece steps aside, unleashing another's attack.
Difficulty 2107 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen g7, rook a1 h1, bishop c1, knight f7, pawn a2 b2 c2 d2 g2 h2 f4.
Black: king d7, queen e6, rook a8 f8, bishop d6 c8, knight c6, pawn d5 a7 b7 c7 h7.
13 white and 12 black pieces are on the board; the puzzle position arises after move 15.
The position in numbers
Black are ahead by 1 points of material (32 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on d7.
It is White to move on move 15, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen.
Black hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
15. Nxd6+ Qe7 16. Qxe7+
Why it works
- Brilliant! The knight on d6 is a sacrifice that works — you stand better (+1.8).
- A brilliant blow: queen to e7, and you stand better (+1.9).
- You win a piece — the queen.
- If instead Qe7, then Qxe7+ and you win the queen.
Move by move
- 15. Nxd6+ — knight to d6 (capture) with check
- Qe7 — queen to e7
- 16. Qxe7+ — queen to e7 (capture) with check
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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