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Rescue the queen to h6

li-08Dg2
Shuffle Rating 1715Theme: Save the piece: one of your pieces is attacked — find the best way to rescue it.
White to move — find the best continuation

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The tactical motive

Save the piece: one of your pieces is attacked — find the best way to rescue it.

Difficulty 1715 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h3, rook b1, bishop b2, pawn a2 h2 c3 c4 d4 g5 f6.

Black: king g8, queen d7, rook d8 f8, pawn f4 c5 b6 g6 a7 f7 h7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 2 points of material (24 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 26, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qh6 Qg4+ 27. Kf2 Qh4+ 28. Qxh4

Why it works

  • Great move! queen to h6 keeps the pressure (+6.9).
  • Well found: king to f2 (+7.2).
  • Strong! queen to h4 is the sharp choice (+7.1).
  • You win a piece — the queen.
  • If instead Qg4+, then Kf2 and you stay on top.

Move by move

  • 26. Qh6 — queen to h6
  • Qg4+ — queen to g4 with check
  • 27. Kf2 — king to f2
  • Qh4+ — queen to h4 with check
  • 28. Qxh4 — queen to h4 (capture)

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Save the piece

The attacked piece can be saved — with profit.

Saving the piece: one of your pieces is attacked, and the job is not to lose it for nothing. There are several tools: retreat with tempo, defend it, block the attack, or create a bigger counter-threat. Before retreating automatically, look for a retreat that attacks something — you save the piece and gain time in one move. The typical mistake is panicking onto the first available square, where the piece gets trapped again.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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