Rescue the king to g6
li-08KnCOpens in the app if installed, otherwise downloads the APK.
The tactical motive
Save the piece: one of your pieces is attacked — find the best way to rescue it.
Difficulty 2046 ShuffleRating — expert level — few solve it at first try.
Black to move — find the best continuation
How to recognize this tactic
Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h4, rook b5, bishop c5, pawn b4.
Black: king f7, rook f3, pawn g4 h5.
4 white and 4 black pieces are on the board; the puzzle position arises after move 46.
The position in numbers
White are ahead by 2 points of material (9 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h4, the black king on f7.
It is Black to move on move 46, with 19 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 1 pawns, Black 2. Files fully open (no pawns of either colour): a, c, d, e, f — natural highways for the rooks and queen. Half-open for Black: b.
The Black king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
46... Kg6 47. Rb6+ Kf5 48. Rf6+ Kxf6
Why it works
- Great move! king to g6 keeps the pressure (+5.3).
- Well found: king to f5 (+5.3).
- Strong! king to f6 is the sharp choice (+5.2).
- You win a piece — the rook.
- If instead Rb6+, then Kf5 and you stay on top.
Move by move
- 46… Kg6 — king to g6
- 47. Rb6+ — rook to b6 with check
- Kf5 — king to f5
- 48. Rf6+ — rook to f6 with check
- Kxf6 — king to f6 (capture)
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
King march
In the endgame the king is a fighting piece — march it in.
The king march: in the endgame the king is a fighting piece, and often it is his journey forward that wins. It is time to march when the queens are off and checks hold no danger — the king attacks pawns, escorts the passer, takes squares away. The telltale sign of the theme is several king moves in a row. Plan the full route in advance using the rule of the square, and do not let the enemy king grab the opposition.
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 014
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads