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Mate in 3: queen to e3 (d2)

Shuffle Rating 1815Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1815 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f3, queen f5, rook f8, bishop b3, pawn a2 c2 g2 h2 c3 d4.

Black: king g7, queen d2, rook d7, pawn f4 b5 g5 h6 a7 e7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 3 points of material (23 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f3, the black king on g7.

It is Black to move on move 33, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for Black: c, d.

The Black king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33... Qe3+ 34. Kg4 Qe2+ 35. Kh3 Qh5#

Why it works

  • Great move! queen to e3 keeps the pressure (#2).
  • Well found: queen to e2 (#1).
  • Strong! queen to h5 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg4, then Qe2+ and you stay on top.

Move by move

  • 33… Qe3+ — queen to e3 with check
  • 34. Kg4 — king to g4
  • Qe2+ — queen to e2 with check
  • 35. Kh3 — king to h3
  • Qh5# — queen to h5 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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