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Fork: knight to f5 (e3·3)

Shuffle Rating 2586Theme: Fork: one piece attacks two targets at once — they can't both be saved.
White to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Save the piece: one of your pieces is attacked — find the best way to rescue it.

Difficulty 2586 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, knight e3, pawn a2 b3.

Black: king d4, bishop g3, pawn e4 g5 h5.

4 white and 5 black pieces are on the board; the puzzle position arises after move 48.

The position in numbers

Black are ahead by 1 points of material (5 against 6; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on d4.

It is White to move on move 48, with 15 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 3. Files fully open (no pawns of either colour): c, d, f — natural highways for the rooks and queen. Half-open for White: e, g, h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

48. Nf5+ Ke5 49. Nxg3 h4 50. Ne2

Why it works

  • Great move! knight to f5 keeps the pressure (+3.8).
  • Well found: knight to g3 (+4.5).
  • Strong! knight to e2 is the sharp choice (+4.8).
  • You win a piece — the bishop.
  • If instead Ke5, then Nxg3 and you win the bishop.

Move by move

  • 48. Nf5+ — knight to f5 with check
  • Ke5 — king to e5
  • 49. Nxg3 — knight to g3 (capture)
  • h4 — pawn to h4
  • 50. Ne2 — knight to e2

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Minor-piece endgame

Bishops and knights duel — geometry decides.

A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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