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Mate in 3: rook to g6 (b6)

Shuffle Rating 1948Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1948 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h3, rook b1 a5, pawn h2 d4 f4 b5 a7.

Black: king b7, rook b6 a8.

8 white and 3 black pieces are on the board; the puzzle position arises after move 47.

The position in numbers

White are ahead by 5 points of material (15 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h3, the black king on b7.

It is Black to move on move 47, with 18 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 0. Files fully open (no pawns of either colour): c, e, g — natural highways for the rooks and queen. Half-open for Black: a, b, d, f, h.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

47... Rg6 48. b6 Rh8+ 49. Rh5 Rxh5#

Why it works

  • Great move! rook to g6 keeps the pressure (#2).
  • Well found: rook to h8 (#1).
  • Strong! rook to h5 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead b6, then Rh8+ and you stay on top.

Move by move

  • 47… Rg6 — rook to g6
  • 48. b6 — pawn to b6
  • Rh8+ — rook to h8 with check
  • 49. Rh5 — rook to h5
  • Rxh5# — rook to h5 (capture) and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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