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Fork: bishop to d6 (f4)

Shuffle Rating 1947Theme: Fork: one piece attacks two targets at once — they can't both be saved.
White to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1947 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b7, rook f1, bishop f4, pawn a2 b2 c3 g3 h4.

Black: king f8, queen c4, rook d5 e6, pawn h5 c6 f7 g7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Black are ahead by 1 points of material (22 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 30, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bd6+ Kg8 31. Qxf7+ Kh7 32. Qxe6

Why it works

  • Great move! bishop to d6 keeps the pressure (+5.0).
  • Well found: queen to f7 (+5.2).
  • Strong! queen to e6 is the sharp choice (+5.2).
  • You win a piece — the rook.
  • If instead Kg8, then Qxf7+ and you stay on top.

Move by move

  • 30. Bd6+ — bishop to d6 with check
  • Kg8 — king to g8
  • 31. Qxf7+ — queen to f7 (capture) with check
  • Kh7 — king to h7
  • 32. Qxe6 — queen to e6 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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