Fork: knight to c5 (d7·3)
li-0Kxocnaming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Fork: one piece attacks two targets at once — they can't both be saved.
Difficulty 2181 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e2, rook e1 c7, knight d7, pawn f2 h2 d4.
Black: king g7, queen a4, rook b3 f7, knight f6, pawn a5 e6 g6 h7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 1 points of material (25 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g7.
It is White to move on move 32, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: a, e, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Nc5 Rxc7 33. Nxa4
Why it works
- Great move! knight to c5 keeps the pressure (+5.0).
- Well found: knight to a4 (+5.1).
- You win a piece — the queen.
- If instead Rxc7, then Nxa4 and you win the queen.
Move by move
- 32. Nc5 — knight to c5
- Rxc7 — rook to c7 (capture)
- 33. Nxa4 — knight to a4 (capture)
Types in this puzzle
Knight fork
One knight move attacks two targets at once — the opponent can only save one.
A fork is one move that attacks two targets at once, and no piece forks better than the knight. Look through the knight's eyes: it jumps in an L and never moves along straight lines, which is exactly why its threats get missed. Both victims of a knight fork always stand on squares of one color, while the knight strikes from the opposite color. Hunt for the square from which the knight hits the king and a heavy piece at once.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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