Fork: knight to f5 (d4·2)
li-0SjOinaming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Fork: one piece attacks two targets at once — they can't both be saved.
Difficulty 2291 ShuffleRating — expert level — few solve it at first try.
Black to move — find the best continuation
How to recognize this tactic
A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d6, rook g1 g3, pawn h2 f3.
Black: king h8, queen f2, rook g8, knight d4, pawn b5 c5 h6 g7.
6 white and 8 black pieces are on the board; the puzzle position arises after move 41.
The position in numbers
Material is level — 21 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on h1, the black king on h8.
It is Black to move on move 41, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): a, d, e — natural highways for the rooks and queen. Half-open for Black: f.
The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
41... Nf5 42. Qf4 Nxg3+
Why it works
- Great move! knight to f5 keeps the pressure (+4.0).
- Well found: knight to g3 (+4.4).
- You win a piece — the rook.
- If instead Qf4, then Nxg3+ and you win the rook.
Move by move
- 41… Nf5 — knight to f5
- 42. Qf4 — queen to f4
- Nxg3+ — knight to g3 (capture) with check
Types in this puzzle
Knight fork
One knight move attacks two targets at once — the opponent can only save one.
A fork is one move that attacks two targets at once, and no piece forks better than the knight. Look through the knight's eyes: it jumps in an L and never moves along straight lines, which is exactly why its threats get missed. Both victims of a knight fork always stand on squares of one color, while the knight strikes from the opposite color. Hunt for the square from which the knight hits the king and a heavy piece at once.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 015
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