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Mate in 2: fork on e4 (h4)

Shuffle Rating 2248Theme: Fork: one piece attacks two targets at once — they can't both be saved.
Black to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 2248 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen g8, rook c2 d7, bishop f1, pawn a3 e3 b4 c5.

Black: king h6, queen h4, rook f6, pawn f2 g3 h3 e5 f5 a6 b6 b7.

9 white and 11 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

White are ahead by 4 points of material (26 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on h6.

It is Black to move on move 36, with 22 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 8. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for Black: c.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36... Qe4+ 37. Bg2 hxg2#

Why it works

  • Great move! queen to e4 keeps the pressure (#1).
  • Spot on — pawn to g2 (#).
  • The line ends in a forced mate in 2.
  • If instead Bg2, then hxg2# and it is mate.

Move by move

  • 36… Qe4+ — queen to e4 with check
  • 37. Bg2 — bishop to g2
  • hxg2# — pawn to g2 (capture) and it is checkmate

Types in this puzzle

Pawn mate

The humblest soldier delivers the final blow.

The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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