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Pin: pawn to h7

li-0Nbf4
Shuffle Rating 2097Theme: Pin: a piece can't move without exposing something more valuable behind it.
White to move — find the best continuation

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The tactical motive

Pin: a piece can't move without exposing something more valuable behind it.

Save the piece: one of your pieces is attacked — find the best way to rescue it.

Difficulty 2097 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen f4, rook h1, bishop c4, knight c3, pawn g2 b3 f3 e4 h6.

Black: king g8, queen b6, rook b8, bishop e6 h8, pawn c6 d6 g6 e7 f7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Material is level — 25 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on g8.

It is White to move on move 26, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: c, d.

Black hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. h7+ Kf8 27. Bxe6 Qd4+ 28. Ke2

Why it works

  • Great move! pawn to h7 keeps the pressure (+3.8).
  • Well found: bishop to e6 (+4.0).
  • Strong! king to e2 is the sharp choice (+4.0).
  • You win a piece — the bishop.
  • If instead Kf8, then Bxe6 and you win the bishop.

Move by move

  • 26. h7+ — pawn to h7 with check
  • Kf8 — king to f8
  • 27. Bxe6 — bishop to e6 (capture)
  • Qd4+ — queen to d4 with check
  • 28. Ke2 — king to e2

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Save the piece

The attacked piece can be saved — with profit.

Saving the piece: one of your pieces is attacked, and the job is not to lose it for nothing. There are several tools: retreat with tempo, defend it, block the attack, or create a bigger counter-threat. Before retreating automatically, look for a retreat that attacks something — you save the piece and gain time in one move. The typical mistake is panicking onto the first available square, where the piece gets trapped again.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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