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攻击未易位的王:后到d5 (h1·7)

Shuffle Rating 2400主题: 960特色:利用与众不同的初始布局。
白方走棋——找出最佳续着

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战术主题

960特色:利用与众不同的初始布局。

源自该 Chess960 起始局面的开局陷阱。

一枚子力从其 Chess960 起始格横扫全盘。

将杀:一段强制着法直接结束对局——王无路可逃。

四步杀:四回合内的强制将杀——对手的每种应着都已算尽。

由 Chess960 子力布局促成的捉双。

未易位的王:对方的王还困在中路——趁它易位之前发起进攻。

难度2400 ShuffleRating——专家水平——很少有人一次解出。

白方走棋——找出最佳续着

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Early Chess960 traps punish natural but careless development. Look for a forcing move that exploits a piece the opponent has just placed on a poor square — a fork, a pin or a threat that wins material before either side is fully developed.

From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

棋盘上的局面

白方:王 f1, 后 h1, 车 a1 g1, 象 c1 d1, 马 b1 e1, 兵 a2 b2 c2 e2 f2 d4 h4 g6。

黑方:王 f8, 后 h8, 车 a8 g8, 象 c8 d8, 马 c6 e8, 兵 e5 h5 d6 f6 a7 b7 c7 g7。

棋盘上有16枚白棋和16枚黑棋;该题局面出现在第6回合之后。

The position in numbers

Material is level — 39 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f1, the black king on f8.

It is White to move on move 6, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

解答与讲解

主要变着

6. Qd5 Bh3+ 7. Ng2 Bxg2+ 8. Rxg2 b6 9. Qf7#

为何奏效

  • 合理的出子:后到d5。
  • 合理的出子:马到g2。
  • 最佳着法。车到g2正是引擎的选择(#1)。
  • 好棋!后到f7保持压力(#)。
  • 该变着以4步强制将杀结束。
  • 若改走Bh3+,则Ng2,你仍占优。

Move by move

  • 6. Qd5 — 后 to d5
  • Bh3+ — 象 to h3 with check
  • 7. Ng2 — 马 to g2
  • Bxg2+ — 象 to g2 (capture) with check
  • 8. Rxg2 — 车 to g2 (capture)
  • b6 — 兵 to b6
  • 9. Qf7# — 后 to f7 and it is checkmate

本题的题型

肩章杀

王的两侧被自己的子像肩章一样夹住——杀着迎面而来。

肩章杀:国王站在自己两个棋子中间,像戴肩章的军官——最常见的是两侧的双车。两旁的格子被自己人占据,身后无路可退——后从正面贴脸将杀。识别特征:国王在边线横排上,同排两侧的相邻格都被己方棋子占据。请记住:紧贴国王的多余保镖,有时比没有保镖更致命。

远程首发

远程子力从不寻常的初始格出发,一击横贯整个棋盘。

远程首发:象、车或后直接从出发区域打穿整个棋盘。在 Chess960 中远程棋子站在陌生的位置上,一步兵着就可能打开直捣敌营深处的火线。开局阶段用目光描一遍每枚远程棋子的斜线和直线——自己的和对方的。错误做法是推兵之前不检查:这一步打开的是谁的线路?

四步以上杀

一段长长的强制杀王组合。

四步以上的将杀是一场强制着法的马拉松,一刻也不能松手。依靠仍是那些工具:将军、双重威胁和弃子,不给对手一个自由的节奏。别想同时抱住整棵变化树:先把主线算到将杀,再核对旁支。如果对手在某处找到一步不丢子的安静防守——说明你的第一步就错了。

关于这个局面

这些棋子来自起始局面 #469。

SP-469 · BastionGuard — 国王偏离中心一线,位于 c 或 f,没有任何马在角上。

王起始于 f1,两车在 a1 与 g1,后在 h1。

短易位只是两子对调:f1 的王与 g1 的车互换位置。

两只象位于 c1 与 d1;只要 d 线兵与 e 线兵让路,它们的长斜线便可直达 h6 与 h5。

f2 的兵只有王在保护——这正是标准开局的经典弱点。

该摆法属于 BastionGuard 家族;从右往左读,它就成为第 682 号局面。

引擎主变以 g4 开始。

莫罗佐夫均衡指数:69/100 — 等级 B — 均衡。 引擎对起始局面的评估:白方 +21 厘兵(深度 45,400 000 000 节点)。

探索局面 #469

来源

挖掘自项目引擎的自对弈对局。

题包 015 · SP-469

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