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吃掉无保护的王(d4)

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Shuffle Rating 1532主题: 悬子:对方有棋子无人保护——吃掉它。
白方走棋——找出最佳续着

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战术主题

悬子:对方有棋子无人保护——吃掉它。

解救棋子:你的棋子正受攻击——找到最佳解救方法。

难度1532 ShuffleRating——俱乐部棋手水平。

白方走棋——找出最佳续着

How to recognize this tactic

A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.

Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

棋盘上的局面

白方:王 d5, 车 e2 c8, 象 f3, 兵 a2 b2 f2 e5。

黑方:王 e7, 后 g5, 车 d4, 兵 a6 h6 f7 g7。

棋盘上有8枚白棋和7枚黑棋;该题局面出现在第35回合之后。

The position in numbers

Black are ahead by 1 points of material (17 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d5, the black king on e7.

It is White to move on move 35, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: g, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

解答与讲解

主要变着

35. Kxd4 Qf4+ 36. Be4

为何奏效

  • 好棋!王到d4保持压力(+4.2)。
  • 好棋!象到e4保持压力(+4.5)。
  • 你赢得一子——车。
  • 若改走Qf4+,则Be4,你赢得车。

Move by move

  • 35. Kxd4 — 王 to d4 (capture)
  • Qf4+ — 后 to f4 with check
  • 36. Be4 — 象 to e4

本题的题型

制胜一击

找到那记强制得子的妙击。

制胜一击:强制赢得子力,却不归入任何单一的教科书主题。通用的战术配方在此适用:找出无保护的棋子、站位别扭的国王、超载的线路。按力度顺序枚举强制着法:将军、吃子、威胁——绝大多数组合正是从其中之一开始。不要凭感觉评估:把具体变化算到结果确凿无疑为止。

唯一着法

其他任何一步都会输——找到唯一撑得住的那一步。

唯一着法:除了独一无二的那步棋,其余全输的局面。这里不能「顺手」下棋:把原则上不同的防守都过一遍——逃跑、垫挡、兑换、反击——再淘汰被驳倒的。这类题目的标志:显而易见的着法很快就输,而正解常常看起来古怪。先弄清威胁你的究竟是什么——那步唯一的防守自会现身。

救子

被攻击的子不但能救,还能顺手赚一笔。

救子:你的棋子被攻击,任务是别白白送掉它。办法有几种:带节奏地撤退、加以保护、垫挡攻击,或制造更凶的对攻威胁。机械后撤之前,先找带反击的撤退——既救了子又赚了时间。典型错误是惊慌失措逃到随便一个格子,结果棋子又被抓住。

来源

源自 Lichess 题库(CC0)。

经 Stockfish 深度 20+ 验证。

解法强制性已确认(verified)。

题包 011

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