吃掉无保护的兵(e4)
li-05O47战术主题
悬子:对方有棋子无人保护——吃掉它。
解救棋子:你的棋子正受攻击——找到最佳解救方法。
难度1923 ShuffleRating——适合进阶战术爱好者。
白方走棋——找出最佳续着
How to recognize this tactic
A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.
Here the task is defensive: one of your pieces is under attack and must be rescued without losing more. Look for a move that saves it with tempo — a counter-check, an equal counter-attack or an interposition — rather than a passive retreat.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
棋盘上的局面
白方:王 f2, 后 d5, 车 g2, 象 b2, 兵 a3 e3 f3 g3 b4。
黑方:王 g8, 后 h2, 车 d8, 马 e4, 兵 a6 h6 b7 f7 g7。
棋盘上有9枚白棋和9枚黑棋;该题局面出现在第28回合之后。
The position in numbers
Material is level — 22 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on f2, the black king on g8.
It is White to move on move 28, with 5 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
解答与讲解
主要变着
28. fxe4 Rxd5 29. Rxh2 Rd2+ 30. Kg1
为何奏效
- 好棋!兵到e4保持压力(+4.4)。
- 好棋!车到h2保持压力(+4.7)。
- 好棋!王到g1保持压力(+4.6)。
- 你赢得一子——后。
- 若改走Rxd5,则Rxh2,你赢得后。
Move by move
- 28. fxe4 — 兵 to e4 (capture)
- Rxd5 — 车 to d5 (capture)
- 29. Rxh2 — 车 to h2 (capture)
- Rd2+ — 车 to d2 with check
- 30. Kg1 — 王 to g1
本题的题型
闪击
一个子闪开,让后面的子发起第二重攻击。
闪击就像拉开幕布:一个棋子离开直线,露出身后的远程棋子发动打击。妙处在于,走开的那个棋子自己还能攻击第二个目标——一步棋,两记重拳。检查你的叠置组合:马或兵的身后站着象或车,透过它们瞄准对方值钱的东西。前面的棋子要跳到最有攻击性的格子——没有第二威胁的闪击损失一半威力。
唯一着法
其他任何一步都会输——找到唯一撑得住的那一步。
唯一着法:除了独一无二的那步棋,其余全输的局面。这里不能「顺手」下棋:把原则上不同的防守都过一遍——逃跑、垫挡、兑换、反击——再淘汰被驳倒的。这类题目的标志:显而易见的着法很快就输,而正解常常看起来古怪。先弄清威胁你的究竟是什么——那步唯一的防守自会现身。
救子
被攻击的子不但能救,还能顺手赚一笔。
救子:你的棋子被攻击,任务是别白白送掉它。办法有几种:带节奏地撤退、加以保护、垫挡攻击,或制造更凶的对攻威胁。机械后撤之前,先找带反击的撤退——既救了子又赚了时间。典型错误是惊慌失措逃到随便一个格子,结果棋子又被抓住。
来源
源自 Lichess 题库(CC0)。
经 Stockfish 深度 20+ 验证。
解法强制性已确认(verified)。
题包 014
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