Day 510: Decoy
Lesson of the day
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
Warm-up
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Core set
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Challenge
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Review
White to move — find the best continuation
White to move — find the best continuation
Day complete — every puzzle solved. See you tomorrow!
Day 511 →