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Winning blow: bishop to e6 (a2·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen h3, rook a1, bishop e1 a2, pawn b2 h2 c3 a5.

Black: king d7, queen e6, rook a8, bishop e5 e8, knight d8, pawn g3 a6 g6 b7 c7 e7 h7.

9 white and 13 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 6 points of material (24 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on d7.

It is White to move on move 20, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: e, g.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Bxe6+ Nxe6 21. Bxg3 Bxg3 22. hxg3 Bf7 23. Qxh7

Why it works

  • Great move! bishop to e6 keeps the pressure (+3.6).
  • Spot on — bishop to g3 (+3.6).
  • Precise: pawn to g3 is the top choice (+4.0).
  • Best move. queen to h7 is exactly what the engine plays (+3.9).
  • You win a piece — the queen.
  • If instead Nxe6, then Bxg3 and you win the queen.

Move by move

  • 20. Bxe6+ — bishop to e6 (capture) with check
  • Nxe6 — knight to e6 (capture)
  • 21. Bxg3 — bishop to g3 (capture)
  • Bxg3 — bishop to g3 (capture)
  • 22. hxg3 — pawn to g3 (capture)
  • Bf7 — bishop to f7
  • 23. Qxh7 — queen to h7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #856.

SP-856 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on c1, the rooks on a1 and f1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionGuard family; read right to left it becomes position 109.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 78 of 100 — class A — most balanced. Engine evaluation of the starting position: +18 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #856

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-856

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