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Chess960 tactic on b7 (f3)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d2, queen c4, rook b1 h2, bishop f3, knight c2, pawn a2 e3 f5 b6.

Black: king b8, queen e8, rook b7, pawn e5 f6 d7 g7.

10 white and 7 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 11 points of material (29 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d2, the black king on b8.

It is White to move on move 31, with 68 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, h — natural highways for the rooks and queen. Half-open for White: d, g.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Bxb7 Qd8 32. Bd5 e4 33. Rh8 Qxh8 34. Qc7#

Why it works

  • Best move. bishop to b7 is exactly what the engine plays (#3).
  • bishop to d5 develops smoothly.
  • A natural move: rook to h8.
  • Best move. queen to c7 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Qd8, then Bd5 and you win the rook.

Move by move

  • 31. Bxb7 — bishop to b7 (capture)
  • Qd8 — queen to d8
  • 32. Bd5 — bishop to d5
  • e4 — pawn to e4
  • 33. Rh8 — rook to h8
  • Qxh8 — queen to h8 (capture)
  • 34. Qc7# — queen to c7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #253.

SP-253 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and h1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, g2.

The setup belongs to the BastionScout family; read right to left it becomes position 616.

The engine's main line opens with a4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #253

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-253

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