Chess960 tactic on e6 (d4·2)
c9-08917naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen g4, rook e1 h2, bishop a1 b1 f7, knight e3 d4, pawn a2 f2 b3 c4 h4.
Black: king f8, queen a8, rook h8, bishop g3, pawn a5 b6 f6 e7.
14 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 18 points of material (39 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f8.
It is White to move on move 26, with 59 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for White: e.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Ne6+ Kxf7 27. Bg6+ Kg8 28. Bh5+ Kh7 29. Qg6#
Why it works
- Best move. knight to e6 is exactly what the engine plays (#3).
- Spot on — bishop to g6 (#2).
- Precise: bishop to h5 is the top choice (#1).
- Best move. queen to g6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kxf7, then Bg6+ and you stay on top.
Move by move
- 26. Ne6+ — knight to e6 with check
- Kxf7 — king to f7 (capture)
- 27. Bg6+ — bishop to g6 with check
- Kg8 — king to g8
- 28. Bh5+ — bishop to h5 with check
- Kh7 — king to h7
- 29. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #288.
SP-288 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on e1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 383.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #288Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-288
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