Chess960 tactic on g6 (h7)
c9-08800naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2250 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen h7, rook a1 a8, bishop f7, pawn a2 b2 d2 h2 c3 f3.
Black: king f5, queen g6, knight d5, pawn a4 c6 b7 d7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 12 points of material (28 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on f5.
It is White to move on move 27, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Qxg6+ Kf4 28. Qe4+ Kg5 29. Qe5+ Kh6 30. Rh8#
Why it works
- Best move. queen to g6 is exactly what the engine plays (#3).
- Spot on — queen to e4 (#2).
- Precise: queen to e5 is the top choice (#1).
- Best move. rook to h8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kf4, then Qe4+ and you win the queen.
Move by move
- 27. Qxg6+ — queen to g6 (capture) with check
- Kf4 — king to f4
- 28. Qe4+ — queen to e4 with check
- Kg5 — king to g5
- 29. Qe5+ — queen to e5 with check
- Kh6 — king to h6
- 30. Rh8# — rook to h8 and it is checkmate
Types in this puzzle
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #889.
SP-889 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on a1 and f1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 73.
The engine's main line opens with g4.
Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #889Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-889
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