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Winning blow: rook to c7 (c3·6)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a1, queen h3, rook c3, bishop c1, knight f3, pawn b2 c2 h2 a4 e4.

Black: king a7, rook a6, knight d6, pawn a5 b5 e5 c7.

10 white and 7 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 13 points of material (25 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a1, the black king on a7.

It is White to move on move 26, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, f, g — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Rxc7+ Nb7 27. Be3+ Rb6 28. Qc8 Ka6 29. Qa8#

Why it works

  • Best move. rook to c7 is exactly what the engine plays (#3).
  • Spot on — bishop to e3 (#2).
  • A natural move: queen to c8.
  • Best move. queen to a8 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Nb7, then Be3+ and you stay on top.

Move by move

  • 26. Rxc7+ — rook to c7 (capture) with check
  • Nb7 — knight to b7
  • 27. Be3+ — bishop to e3 with check
  • Rb6 — rook to b6
  • 28. Qc8 — queen to c8
  • Ka6 — king to a6
  • 29. Qa8# — queen to a8 and it is checkmate

Types in this puzzle

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #758.

SP-758 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).

The king starts on b1, the rooks on a1 and g1, the queen on h1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 390.

The engine's main line opens with a4.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #758

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-758

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